As I was laying down to sleep, I started to think about the next generation Gameboy (GBX, Gameboy Next). Honestly, I don't remember the train of thought that lead me to thinking about it, but I was sooo engrossed, that I had to get out of bed to jot down ideas and what not.
The first thing that came to mind is what type of media would Nintendo choose to use? I think that any sort of optical or magnetic disk type media would be way too inefficient from a power and loading time perspective. Clearly, Nintendo has always placed a big emphasis on quick load times, which are essential for portable gaming systems. In addition, Gameboys have a rich tradition of looong battery life. Disk based media require spinup time, which negatively affect load times. So the only thing that comes to my mind is flash media (or small format hard drives, if they're cheap enough and sufficiently durable). It will likely be a proprietary format (for reasons that will be discussed below).
But to distribute flash media with each game is inefficient and costly (as was always the main issue with cartridge based systems aside from the size limitation). We have already been told by Nintendo that the Revolution will offer games for download. It would seem like this would also be the obvious choice for the GBX, with one radical difference: the games will be download only.
Yes, download only. This may sound bad for stores that sell games, but consider the facts: 1) stores will have an advantage in that they can distribute game related materials (manuals, freebies, etc.), 2) not everyone will have access to an internet connection, so stores will still need to have download kiosks, 3) stores will allow users to validate copies of existing software titles so that users can download. That last point is of particular interest as it means that the GBX will have backwards compatability by allowing users to download copies of their old games. We have a precedence for this as Revolution will allow users to download old NES and SNES games (and who knows what else, maybe even Sega Genesis games?!). On point 1, all manuals will be made available online in PDF format for download. On point 2, an internet connection will not be required to play the game, only to download the game.
All downloaded games are portable across units, but not across media. What this means is that you can download a game to a particular media and you can then use that media in another unit to play the game, but you cannot copy the media.
Flash memory is relativley cheap nowadays, with retail prices for 1GB of memory ranging from $40-50. For comparisons sake, the Gamecube disks are 1.5GB in capacity. Keeping in mind that this is a portable system meant to be played on a small screen and the fact that flash memory prices will drop significantly in the next 1.5 to 2 years (the timeline for the GBX), we can postulate that a 2-4GB flash unit at $40-50 could hold a good number of games considering that the current DS memory cards are only supported up to 128MB. Of course, the games themselves will be cheaper as the overhead of distributing the games is significantly reduced. The cost of printing the games is completely eliminated.
The advantages of using flash media and downloads is easily apparent in the cost savings for Nintendo and the convenience for the user. Using solid state memory allows for significant power savings and reduced loading times compared to magnetic and optical media. For game saves, the GBX can either reserve game save space on the download media (for example, if the game is 120MB, 10MB may be reserved for the game saves for a total footprint of 130MB) or perhaps use a seperate, more conventional (non-proprietary) media, for game saves.
So why is a proprietary media required for the downloaded games? The reason is that it must support certain measures to ensure that games are not duplicated (or at least not easily duplicated) and/or pirated. More specifically, it must contain a write only section that cannot be altered. How does this all work out? I'm glad you asked
Certainly, there will be some sort of handshake procedure and what not to setup the connection for browsing game catalogs and initiating the download to ensure that only registered hardware (registered when manufactured) can connect to the servers, but I'm only going to cover how a theoretical download scenario could work after the handshake.
(I aplogize for the unconventional notation, as I'm too lazy to go in and format the HTML properly, so just follow along. Also bear in mind that this is a very high level overview.)
Essentially, this would be a form of DRM where the rights are associated with the media, not with the unit.
Bill Gates was straight on in commenting that the HD-DVD vs Blu-ray format war is insignificant due to the fact that this will be the last significant physical media (from a distribution perspective) for quite a while (at least when it comes to consumer electronics; holographic storage will eventually become the standard in ultra high capacity data storage). Nintendo, I think, will be the first gaming company to move away from distributing physical media altogether by switching to a download only type of service for its next gen portable console.
Other random thoughts on the console are:
Okay, that's enough babbling and speculation from me. Time to sleep damnit! I dunno, I've somehow managed to hype myself up over my totally fabricated speculation
But mark my words, I think what I've outlined here will come to be in the form of the next generation "Gameboy".
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