Engadget is featuring an interview with Shigeru Miyamoto.
In commenting on the Revolution controller, Miyamoto says:
"Personally, I feel that first-person shooters are really well-suited for this
controller. I’ve worked on them in the past in the Metroid Prime Series. And to
be honest, I felt that first-person shooter controls on a classic controller
were kind of clunky. They didn’t feel very—they didn’t feel very right. Whereas
with this controller, with the nunchuck-style of controller it’s extremely
natural and extremely intuitive. First-person shooters are a genre that are very
popular in the United States, and I think that when gamers get their hands on
this controller and start playing first-person shooters with it they’re going to
find it’s probably the best way to play that kind of game."
Yeah, I can recall when I first made the leap
from console gaming to PC gaming. I had been playing way too much
Goldeneye on the N64 (possibly the single best console shooter, ever) for months during my freshman year of
college. At some point, I started playing Rainbow 6: Rogue Spear,
a very fun tactical shooter. It was hard to play Goldeneye after
that since FPS controls on a console just seem weird. To date, I haven't purchased a single FPS (MGS3
(check out my review on Amazon) doesn't count) on console systems for
the specific reason that there's no reason for me to do so.
As has been iterated by others, this will be a huge selling point
for Nintendo: they will offer all games and non-gamers an entirely
unique experience that cannot be had on any other platforms, including
PC. So far, the Revolution is the only "must have" on my list of
next-gen consoles.
On a related note, there's a nice discussion regarding the Revolution hardware at Arstechnica. I, along with some other Nintendo fanbois, make some good arguments for the plausibility of the "leaked" hardware specs. Let's hope that Nintendo pulls through 
Man, I'm just salivating for more info!